If you want to make the developers behind Monster Hunter laugh, apparently there’s an easy way to do it: just ask them about the hunting horn. 

“I’m always surprised by how much we get asked about the hunting horn when we come here,” said Monster Wilds (and World) game director Yuya Tokuda.

I’m not positive if Tokuda was referring to press events like Summer Game Fest where we held our interview, or if America is a secret hunting horn haven. But I love the hunting horn: it is a silly thing, a giant honker of a weapon that emits musical notes as you swing it. Slow, ungainly, and underpowered in an amateur’s hands, it becomes a mighty useful support tool and decent damage-dealer in the hands of a maestro, with songs unique to different horns that provide buffs useful in battles against different monsters.

Alas, the players of Monster Hunter World gave the hunting horn little respect—it was, at least at one point back in 2022, the least-used weapon in the whole game, which means approximately 98% of World’s players have been missing out.

Perhaps melding a weapon as slow as a hammer with the musical sensibility of a Saxaboom wasn’t the easiest sell…

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Puzzle games usually aren’t chillout games. They’re challenges, brainteasers, mindbenders, and frustrations. Islands of Insight is not that kind of puzzle game. There’s no linear path forcing you to tackle every puzzle in a set order, banging your head against whatever you’re stuck on until you break through. Heck, there isn’t even fall damage, so you can safely leap and parkour across its floating islands to your heart’s content.

“From enigmas of perspective to mazes, logic problems, environmental challenges, and more,” says developer Lunarch Studios, “seek out and solve a rich variety of puzzles densely spread across the landscape. Each of them is carefully placed and thoughtfully crafted to be relaxing, challenging, and satisfying to solve. Puzzles also vary in difficulty, creating an experience that is both inviting to newcomers, and engaging for seasoned puzzle fans.”

In September, Andy Chalk reported back from an open playtest of Islands of Insight, comparing it to The Talos Principle, The Witness, and Uru: Ages of Myst. “Along with the multiple types of puzzles—tetromino block-droppers, logic and perspective puzzles, memory tests, fractal-draggers, and m…

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